This paper examines the use of Classcraft in educational planning with future primary school teachers, focusing on the platform's features, educational potential, and its utility in teacher training. Classcraft is an educational platform that transforms learning into a gamified experience, offering innovative tools to engage students and promote both disciplinary and transversal skills. From the qualitative analysis of 67 educational plans created by 238 first-year students in the Primary Education program at the University of Palermo, it emerges that the use of the platform fosters the development of pedagogical and methodological skills in future teachers, enhancing their ability to design interactive and stimulating lessons that also aim at enhancing students' soft skills.