Cooperative learning in the university context: a workshop experience using Serious Games


Digital learning increases cognitive and social skills (Anolli & Mantovani, 2011). This paper explores the use of Serious games (SGs) as online and collaborative learning tools. It reports the experience of an intervention addressed to 90 university students and the evaluation of the effectiveness of using SG for the development of teamwork skills. The workshop has been carried out in subgroups of five people; it is based on the Cooperative Learning methodology, and it aims to promote Collaborative Problem Solving (CPS) and planning skills (Cacciamani, 2008). Using a quasi-experimental research design, the study analysed the effects of the intervention on university self-efficacy and in problem-solving, the propensity, and skills in teamworking, the CPS, the gaming experience, and the quality of the products, made by the participants.