The spread of technologies, of the growing human-machine interaction, of the culture of simulation and, in particular, of video games has led to the definition of a new anthropological model, the Homo Game, in which the playful dimension, increasingly linked to the technological one, has become…
There are many pedagogical research experiences that in recent years have focused on the educational value of Service Learning (SL), opening, heuristic glances to significant experiences in academia. A new line of research on the subject, looks at the intentional design of SL activities mediated by…