Abstract
This paper compares the formulation of the role of play in early childhood education for children aged 0-6 in Italy and Spain, across both digital and analogue experiences. Literature, applied research, and case studies from these countries, as perused hereinafter, poignantly unravel how play occupies a critical place in children’s development and learning. Digital technology brings questions. Digital technology changes play environments. I examine the skills that educators need to design changing play experiences. This work serves as a teaching tool. It shows the research findings from national case studies. It points out the problems. It offers ways to fix problems in learning environments. The paper aims to serve as a teaching tool in discussions shaping practical training programmes for educators, balancing analogue and digital methods to develop innovative teaching strategies that enhance the educational experience in Italian and Spanish schools.
Classified "A" by ANVUR in the fields 11/D1, 11/D2 Scientific in the field 14.