Serious games and university orientation. A game-based learning experience


The contribution presents a game-based training experience aimed at high school students, developed as part of the "Career Development and Future Professions'' orientation course offered by the University of Siena and funded through PNRR resources (D.M. 934/2022). The course involved 5 high schools in Tuscany with the goal of promoting knowledge of the university environment and exploring the participants' professional prospects. The students participated in games such as taboo, pictionary, goose game, and Lego® reimagined and adapted to the university and work context. The workshop activities presented here and the initial results emphasize the effectiveness of using game-based methodologies to promote students' active participation in learning processes and facilitate university orientation in a reflective manner.