Food, in its various forms and representations, plays a fundamental role in the culture of every population in the world, given its importance to the health of each individual. Healthy nutritional practice and correct eating behaviors are useful to achieve optimal growth and development of the…
Playing videogames can positively affect health and well-being in older adults, alleviating the loss of cognitive functions and promoting a better lifestyle. The videogame industry recently started to produce games and apps specifically aimed at promoting physical and cognitive training (exergames…
Due to the Covid-19 pandemic, the higher education system had to reconsider its approach to teaching and evaluation to address the issue of students' lack of motivation. This paper illustrates how the gamification-based course "Nuove Tecnologie per l'Educazione e la Formazione" (A.Y. 2021/2022) was…
This paper is a qualitative case study which explores university teachers' attitudes towards gamification, their expectations about the use of a gamified approach in HE courses, and their willingness to adopt this approach. This study also intends to highlight strategies by which HEIs interested in…
Digital learning increases cognitive and social skills (Anolli & Mantovani, 2011). This paper explores the use of Serious games (SGs) as online and collaborative learning tools. It reports the experience of an intervention addressed to 90 university students and the evaluation of the…
This paper presents an experience conducted by the writer within the Support Specialization Course of Roma Tre University in order to investigate whether and to what extent play is tolerated within a group of adults in training. More specifically, starting from the principles and methodology of Open…
In consideration of the growing application of seriuous games in multiple contexts (Breuer & Bent, 2010; Donovan, 2012; Bertolo & Mariani, 2014), the contribution bears witness to a training experience rooted within a formative culture that recognises in the “serious game” a fertile…
Serious Games (SG) represent an innovative and increasingly popular learning mode in a variety of fields, including education, vocational training and personnel selection. The use of such tools is based on the ability to engage users in playful activities, aimed at assessing and developing specific…
The contribution presents a game-based training experience aimed at high school students, developed as part of the "Career Development and Future Professions'' orientation course offered by the University of Siena and funded through PNRR resources (D.M. 934/2022). The course involved 5 high schools…
“We can always do something. Didactic itineraries for legality” (Gianeselli, 2023) : in this project the serious game is built in four phases. The classroom’s setting is the simulation of a debate with the dialogical paradigm already experimented by Pasolini in the theatrical field and the use…
The central role of Serious Games (SG) in the development of soft skills, of the worker's personal competences, prompts pedagogical reflection. In fact, if on the one hand their presence is propaedeutic to better performance in work roles, on the other hand one cannot ignore the formative scope for…
Italian State Schools abroad constantly face an important challenge: guiding their students to face academic and informational barriers to University entry, combining the spread of Italian Culture abroad with the potential and real possibilities students have to move and get grants and scholarships…
The combination of disability and sexuality is a topic which still deserves deep analysis within the special-pedagogical research field, still dealing with taboos and prejudices. Teachers may promote a new culture of sexuality (within and with disability), only if they are seriously trained to…
The in-service training of tenured teachers is mandatory, permanent and structural (paragraph 124 of Law 107 of 2015) and it represents ethically, as well as legally, the fundamental prerequisite for the professional development, both individual and for the entire teachers’ community. For the…
The implementation of advanced manufacturing solutions in companies makes possible to improve the productivity, quality and production flexibility introducing new types of human-machine interactions that require appropriate assessment from an occupational health and safety perspective. In this…
The study aims to reflect on the training of future primary school teachers by starting from the use of the e-portfolio as an innovative tool to promote the acquisition of reflective and self-evaluation competence within the flipped classroom. The research, involved 154 students of Primary Education…
Despite the existing debate about the potential critical issues in translating neuroscientific findings into effective educational practices, Educational Neuroscience (EN) could be defined as an interdisciplinary field involving different perspectives and research areas in in constantly developing.…
Within the institution of the integrated Italian Early Childhood Education and Care (ECEC) system for children aged 0-6, a central aspect is the quality of services, besides their quantity. Legislative Decree 65/2017 provides for the establishment of Pedagogical Territorial Coordination groups…
The resort to distance (digital) learning, forced by the pandemic, has shed light on the urgence of laying the foundations of a digital inclusive education. Accordingly, this has now become a top priority in national and international agendas. The Erasmus+ project DigIn addresses this need by…
The development of a meaningful school-territory relationship is promoted by legislative indications and is implemented by building an educational offer that includes the expectations of families and the socio-economic context. The aims concern the design of pathways for the development of active…
The article presents a summary of the main outcomes of the project titled “Making Learning and Thinking Visible”, an initiative resulting from the collaboration between the Harvard Graduate School of Education (Boston, MA), INDIRE and three upper secondary schools in Italy. The paper will…
The studies carried out in the field of neurosciences, motor sciences and the consequent didactic applications have highlighted the need to start processes for the planning and organization of contents, organizational methods and methodologies in physical education and in introducing sports, to…
Representations of disability have taken different forms over the centuries. From the exhibition of the monstrosities (of those were considered non-compliant) we have come to the exaltation of the tolerance of the different/disabled. Prejudicial attitudes and compassionate rhetoric – as well as…
This paper concerns some self-assessment initiatives in a comprehensive school in Rome (primary and lower secondary school) in 2021 and 2022. In particular, a written semi-structured interview on the well-being and discomfort conditions, developed by a group of teachers in collaboration with the…
For many years the scientific literature, almost exclusively international, has questioned the potential that Artificial Intelligence has in Education, in favoring the processes of inclusion and in modifying learning environments in an inclusive direction. Experiences of educational robotics…
Educational intervention by means of music implies improvements in language and sound recognition related to a certain letter, as the musical sound can support the written symbol. The auditory stimulation resulting from listening is a mechanism through which the child can therefore improve in letter…
In a globalised world, schools mirror a changing society. The research aims to identify the role of Intercultural Education in preparing future teachers. The study focused on the historical course of intercultural education in the European and former Soviet space. A comparison is made between…
The contribution describes phases and tools of a participatory research process, aimed at experimenting a fast and intuitive method for developing organizational wellbeing in an Italian company. It puts into practice the concept of sustainable employability and Amartya Sen's Capabilities approach…
The present work consists of an experiment, in a broad sense, of using an Artificial Intelligence model to define the state of the art on Artificial Intelligence in education. In short, we asked an Artificial Intelligence what Artificial Intelligence is, what are the possible applications in…
The essay presents the first results of the research that investigated the variegated universe of competences possessed by “future teachers”, i.e. those enrolled in PF24, the Training Path for the acquisition of 24 credits in anthropo-psycho-pedagogical disciplines, of the University of Naples…