Play and work are realities that, within a society strongly striving for productivity, are often placed on two distinct planes, in opposition to each other: acknowledging the centrality of play as a space for adult character formation (Bondioli, 1996), play nevertheless seems to be a "waste of time"…
The recent development of eSports raised a number of ethical, philosophical, and pedagogical questions, building a new and lively interdisciplinary debate. Hence, this paper aims to offer a general overview of the topic, focusing firstly on the controversial definition of electronic sports and the…