• learning environments
  • 5 Articoli
  • Pedagogical and Didactical Reflections about the application of the digitally enhanced learning environment ActiveFloor for children

    Learning through play is essential in early childhood and primary education. Digital games employ motivational strategies and create ludic spaces. One example is ActiveFloor, an educational technology (EdTech), which allows children to physically interact with projected learning games. In a pilot…

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    Educating in an Uncertain World. An exploratory research with teenagers on the value of uncertainty in education through the practice of Philosophy for/with children

    Through learning environments such as the Philosophy for/with Children´s (P4wC) methodology, young people share a common philosophical issue and face a collective path of research towards a(some) possible answer(s). The article introduces the P4wC framework, linked to the studies of uncertainty in…

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