Over the past fifteen years, the subject of the pedagogical and technological renewal of higher education has received increasing attention. When appropriately introduced in education, technologies offer new opportunities for the improvement of teaching and learning. Recently, an area of particular…
The article proposes a reflection on the assessment of technology-mediated museum education, with particular reference to serious games, virtual ludic simulations with educational and training purposes which, using digital devices, reproduce real situations and experiences. The introduction of…