The metaverse, a participatory and shared three-dimensional space, the result of multiple technological elements including video, virtual reality and augmented reality, proposes an ad hoc learning context in which direct interaction with the contents offers the opportunity to experience a more…
For several years, web technologies are used in education not only in e-learning, but also as a form of Experiential Learning to be implemented in virtual contexts. Specifically, the student is advocated to confront the building of knowledge actually similar to that developed through the classroom…