This article describes a theoretical and practical reflection on the use of games, gamification, serious games and simulations with nursery school children. These tools develop skills and competences, convey educational content, and promote learning, interest and engagement, especially from an…
Numerous studies published in the scientific literature, conducted in recent decades, have highlighted the difficulties in teaching and learning foreign languages, in pupils with Specific Learning Disorders (SLD). However, the provision of environments in which there is an active role of pupils with…
This paper describes a reflection on an experience carried out as part of a direct internship in the support specialization course at the University of Sassari. Serious Games (SG) activate gamification dynamics, develop skills and competences transferable in the real world, convey educational…
This article describes the results of a research that involved 814 school operators on the inclusive processes activated in the school during the lockdown. The survey, conducted through the administration of a questionnaire, was aimed at understanding if and how much DaD has succeeded in ensuring…