Studi e contributi di ricerca

What children say about play and playing in early childhood education: let's listen to them

Playing is an all-children’s right, and preschool education has a fundamental role in ensuring that playing is…

Material and Play for All: Educators’ Perceptions of Inclusion involving Analogical and Digital Solutions in Early Childhood services

This article explores inclusive play in early childhood, placing particular emphasis on the integration of analogic and…

Play Makers: The Shared Creation of Symbolic Universes through Social Theatre, Visual Art, and Digital Media. The Experience of the 'Artoo' Project

This article interrogates an ongoing initiative, launched in 2017, within the framework of “Artoo – Art as Told by…

Playful Digital Literacy: theoretical and design framework in preschool

The digital environment is conceptualized as an educational space to be inhabited, according to a socio-constructivist…

Educational design for playing between analogue and digital technology in 0-6. Research on building digital competence in childhood

The article, based on the findings of PRIN Di.Co.Each (Digital Competence in Early Childhood), seeks to promote…

Developing playful skills among preschool education professionals: a training program

For children, play is the preferred way to learn and interact with the world. Thus, play is one of the pillars of…

Playframes and the right to play: rethinking early childhood education through play as a engine of development

Play is recognised as the privileged language of childhood and a driving force in cognitive, linguistic, motor, and…

The potential of play for linguistic and socio-relational development from an inclusive perspective

This paper aims to reflect on the essential value of play as a vehicle for the cognitive, psycho-affective, and…

Play and learning in Montessori contexts: interpretative research between historical practices and contemporary educational scenarios

This paper explores the transformation of play in early childhood education services, bringing together theoretical…

Beyond the analogue-digital dichotomy for a situated teaching of play

In the field of 0-6 education, play is the epistemological cornerstone of learning, understood not only as an experience…

Educating to digital play: ethical challenges and training opportunities for kindergarten teachers

The integration of digital technologies into the play dimension of kindergarten raises profound questions about the role…

Building Shared Visions: The Role of Play in Early Childhood Professional Development

Play, in its different forms, is recognized as a key component of children's growth and learning processes. In early…

Enhancing Professional Practice through Video Analysis: Observing Play to Foster Inclusive and Reflective Education

This contribution explores the formative value of video analysis as a reflective and participatory methodology within…

Training future preschool and primary school teachers in play. Proposals for play activities combining analog and digital dimensions

Play experiences are essential for children's cognitive, social, emotional, and psychological development. As evidenced…

Digital play in early childhood: a review of cognitive and social outcomes in the 0-6 age group

Aren’t kids having fun today? This adult-centric perception masks a very different reality: contemporary childhood has…

Playing for Inclusion: Evaluating Board Games as a Tool for Enhancing Executive Functions

The use of board games in educational settings is increasingly emerging as a practice capable of combining inclusive…

Play and Learning in Early Childhood Education: A Comparative Analysis of Analogue and Digital Perspectives in Italy and Spain

This paper compares the formulation of the role of play in early childhood education for children aged 0-6 in Italy and…

Digital play within educational ecosystems. An experimental research contribution

This experimental study investigates the risks and developmental potential of digital educational technologies in early…

Fuori call

Assessment and guidance: the central role of students

The topic of assessment has always been central to pedagogical debate and internal discussions within educational…

Assistive Technologies as Educational and Social Enablers in Rare Neuromuscular Conditions. A Systematic Literature Review

As part of a broader research project aimed at investigating and defining the contribution that assistive technologies…

The city that educates and learns. A paradigm for informed citizenship

Every city, whatever its history, its diversity in real situations, proposes its own tracks for a possible instructive…

Narrative, rules, and relationships: tabletop role-playing games as catalysts for social dynamics

This study explores the potential of tabletop role-playing games (TTRPGs) as tools for developing social skills and…

Digital self-perception: a first study on an emerging human sense

This article introduces the concept of digital self-perception or of a “digital sense” as a "new human sense"…