Rapporti, riflessioni, presentazioni

AI for Creative Skill Development: A State-of-the-Art Analysis on Current Theories and Approaches

Recent advances in the field of artificial intelligence and, in particular, the rapid and pervasive spread of generative artificial intelligence tools, pose numerous significant challenges to the education field. Research activity in this area is generally aimed at understanding the impact of such…

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Le nuove frontiere per la progettazione e la didattica inclusive. Riflessioni epistemologiche, ricerche empiriche ed esperienze sui disturbi e sulle difficoltà di apprendimento e di comportamento

All’interno del più ampio dibattito pedagogico e scientifico, è forte la necessità di documentare e valorizzare l’importanza della progettazione della didattica e della valutazione inclusive per tutti gli allievi e gli studenti della classe e, in particolare, per coloro i quali presentano…

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What evaluation for what context

Lo scopo di questo numero, senza alcuna pretesa di esaustività, è quello di affrontare il problema della valutazione in maniera multifocale e multiprospettica, guardando ai risultati della ricerca teorica, epistemologica, metodologica ed esperienziale più avanzata in ambito educativo e…

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Fostering the quality of inclusion in early childhood education services. Methodological insights from an ecosystemic perspective

The integrated system for early childhood education from 0 to 6 years, an educational ecosystem interconnected with the local area and its policies, aims to guarantee all children equal opportunities to develop their potential by strengthening alliances with families and networking with all…

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Assistive technologies for disability. From prosthetic assistance to the promotion of skills and inclusion. What role can the disability manager play?

To date, WHO estimates that more than one billion people need assistive technology, but that only 10% of them have access to it. The article aims to analyze the current model of territorial prosthe-tic assistance, highlighting all the epistemological-cultural and practical difficulties that the…

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Situated Learning and Serious Games

The spread of technologies, of the growing human-machine interaction, of the culture of simulation and, in particular, of video games has led to the definition of a new anthropological model, the Homo Game, in which the playful dimension, increasingly linked to the technological one, has become…

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Fascist schooling and education in the Ionian Land

Education and schooling represented for fascism, through indoctrination, one of the privileged strategies for obtaining the consent and mobilization of the entire Italian population, which was somehow brought to homologation with the prevailing principles and ideologies. But fascism cannot only be…

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