Il “serious game” (SG), concetto apparentemente ossimorico, rimanda ad un’attività seria in un contesto di gioco, senza finalità di intrattenimento. Si tratta, quindi, di un gioco “in cui l’educazione (nelle sue varie forme) è l’obiettivo principale piuttosto che…
The LEGO® SERIOUS PLAY® (LSP) methodology was born in the 1990s within the LEGO® Group to (re)-innovate managerial practices and has over time undergone significant development in various sectors including education, supported by constructivist learning theories. It affirms itself among the…
The serious game (SG) underlies the concept of edutainment, a type of game that aims to educate by entertaining. The effectiveness of such a tool is especially revealed when applied to the museum environment as promoting innovative forms of entertainment helps to attract new categories of users,…
The spread of technologies, of the growing human-machine interaction, of the culture of simulation and, in particular, of video games has led to the definition of a new anthropological model, the Homo Game, in which the playful dimension, increasingly linked to the technological one, has become…
The intercultural education of teachers and the design of training courses from an inclusive perspective is an important issue in order to foster experiences of encountering difference and affirming the ethical principles of otherness and democratic dialogue within schools. In this context, it is…
This is water is the commencement speech with which David Foster Wallace greeted undergraduates at Kenyon College in Gambier in 2005. It is an insightful speech. It shows on a literary level the dynamic through which biopolitical dispositifs exert their pervasive and ubiquitous power over human…
Learning can be fostered by technologies through devices aimed at embedded exploration of physical and digital spaces, which provide for the immersion and involvement of users in transformative experiences also based on play. The paper reflects on the relations between learning and game and the…
The issue of employment for people with disabilities, and in particular for young adults taking their first steps in the world through PCTO, has emerged within special education as fundamental to a broader conceptualisation that includes aspects of adulthood, self-construction, self-determination…
The basis of a sustainable training path is the analysis of certain factors and the passing of certain stages that enable it to be predictive. The effectiveness of training design, in fact, depends, in large part, on a subject's ability to invest in one’s talent, to consider the resources…
Serious Games are proving their suitability in business training and inclusion processes aimed at promoting and respecting all diversities. In fact, the main objective of this contribution is to investigate how serious games can facilitate the updating of employees, the individual and collective…
Play and work are realities that, within a society strongly striving for productivity, are often placed on two distinct planes, in opposition to each other: acknowledging the centrality of play as a space for adult character formation (Bondioli, 1996), play nevertheless seems to be a "waste of time"…
Online hate speech is receiving more and more attention in the present society as a great concern: this phenomenon is rapidly increasing, mainly through the widespread use of social media that expose young people to dangerous content. This makes it urgent to define an integrated and…
The health emergency caused by Covid-19 and the drastic interruption of face to face school activities have emphasized the importance of school-family relationship, as a guarantee of educational continuity especially in the weakest age groups. Distance Learning, first, and Integrated Digital…
The pandemic situation has drastically reduced the opportunities for movement and socialization of children even in the school environment, forcing them to carry out remote lessons, distance learning and digitally augmented education. Therefore, we will propose the method of active breaks or active…
The aim of this work is to valorising the transformative potential of engaged pedagogy (hooks, 2020; Freire 1970, Bianchi, 2019), through situated research, which has as its field of reference the School of Fight 8x5 in Prato, in which the researcher is absorbed. In this way, we want to give back…
The glut of information triggered by the network’s devices (intentional or not) risks limiting or preventing the rational procedures that allow their reliability to be verified. We are witnessing a crisis of critical-reflexive skills (Davies, 2019) whose history would be too challenging to…
In music modulation is a tonal shift, without interruption, of musical discourse. Modulations, as passages and transitions, characterise adolescence in all dimensions of the subject, involving voice, body, emotions and thought. In this essay, the musical metaphor of modulation is adopted to…
Affectivity and emotions are central to sociological reflection, especially if applied to the bullying (Olweus, 1996; Chiarugi, Anichini, 2012) and cyberbullying (Civita, 2006; 2022) study. These are complex social phenomena that, among many variables, are characterized by “gender” (Perasso,…
Italian Constitution assigns school a key role for social justice: assuming equity as a horizon of pedagogical meaning is essential. However, old and new inequalities weigh on students’ educational paths, generating iniquity. In this context, Antonio Gramsci’s thought on school is an important…
This contribution aims to understand the new forms of “ecological citizenship” (LS, 211) practised by generational 'cohorts' within a society characterised by crisis and abrupt changes. The ecological challenge matches the intergenerational dimension, relating Gen Z (Twenge, 2018) and adults…
The collaboration between neuroscience and pedagogy is today more fundamental than ever to understand what happens at the neuronal level when the subject learns, builds and organizes his own knowledge to elaborate a creative response and identify a solution to a problem. The studies conducted by…
Education and schooling represented for fascism, through indoctrination, one of the privileged strategies for obtaining the consent and mobilization of the entire Italian population, which was somehow brought to homologation with the prevailing principles and ideologies. But fascism cannot only be…
The topic of teaching professionalism has long been at the centre of the educational and training agendas of the various countries. How such expertise is recognised, supported, and promoted depends on the political, economic, and cultural background of each of them. The debate on the “expert…
The article starts from some solicitations of Pope Francis regarding the urgency of a new ecological thought, which permeates culture and education tout court, and of a new vision of the human person that is characterized by its tension to recognize in the "other" a brother. In particular, it…
The Sars-CoV-2 pandemic has created a significant revolution in the way emotions are expressed, stress management, interpersonal relationships and lifestyle. Most affected has been schools where stress levels, in particular, in students and teachers have risen. In such a scenario - taking into…
Establishing a common framework for quality assurance (QA) in Europe is a pillar of the Bologna Process to strengthen the quality of teaching and learning in higher education (HE). QA rules have been implemented in Italy with diverse structures and timeframes between Universities and Higher…
Complex communication needs (CCN) in school settings may hinder the participation of student with Autism Spectrum Disorder also affecting their quality of life, relationships and learning process. For this reason, it seems appropriate to promote a Didactics that pay attention to student’s…
As systemic organization which interacts with the external environment (Weik, 1976), the school has to provide suitable solutions for the multiple challenges of the context, in order to reach a quality education for all and each one. Considering it and the feature of the school as organization based…
Daily experiences are achieved by remaining connected to digital environments, in a dimension defined as onlife. To date, in fact, "virtual" environments and "real" environments can no longer be considered distinct "places", both representative of learning contexts where people, especially young…
The “generation Z” is the one that, since its birth, has had access to the Internet and social network: Instagram, Snapchat, TikTok are the "daily diet" of this generation. The rhetoric of digital natives according to which young people have different learning and information processing…