Promoting student wellbeing: an analysis of correlations between school climate, resilience, and socio-emotional skills

This study explores the relationship between school climate variables and students’ resilience and social-emotional skills. Eight aspects of the school climate were examined, including Teacher Support for Learning, Teacher Support for Relationship Building, Social and Civic Learning, Social…

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Drawings as a tool for assessing Mixed Reality Mobile Learning experiences: a case study on heritage education in Italian primary school

In primary school, pupils often use drawings to express themselves, but it is rare for these drawings to be used to evaluate educational experiences. A study in Verona, Italy used drawings to better understand the impact of Mixed Reality (MR) technology on heritage education for 132 fifth-grade…

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Evaluating for Redesign: A Mixed-Methods Study on the Demographic Changes of Students in the Master’s Degree Program in Teacher Education Education

This paper presents the results of an evaluation research project conducted at the University of Milano-Bicocca's Master's Degree Program in Teacher Education. The research used a mixed-methods sequential explanatory design to: a) describe the changing socio-demographic and occupational profiles of…

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What do students think about evaluation at school? And teachers in training? Reflections and meta-reflections for well-being at school

In the school context, learning to understand the reason for an evaluation is certainly one of the most arduous challenges that students try to accomplish on a daily basis. The active guidance of teachers can effectively help in this continuous reflection that accompanies each person throughout…

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The training of education's professionals between complexity and specificity in the era of educational emergencies. A laboratory experiment at the University

The paper intends to propose a reflection about the kind of university training to provide to educa-tion professionals, now more necessary than ever. This considering the social complexity that is affecting the whole Europe and that makes increasingly worrying the working environment of these…

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Pratiche di personalizzazione didattica e di feedback adattivo: un'analisi de "Istruzione adattiva: evidenze e strategie didattiche" di Giuseppina Rita Mangione, 2018, Pensa Editore

Nel dibattito dinamico sull’educare, sull’insegnare e sull’apprendere nella contemporaneità, caratterizzato dalla pervasività delle tecnologie digitali e da un’attenzione particolare alla valorizzazione delle differenze individuali, il concetto dell'istruzione adattiva emerge come utile…

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Fostering the quality of inclusion in early childhood education services. Methodological insights from an ecosystemic perspective

The integrated system for early childhood education from 0 to 6 years, an educational ecosystem interconnected with the local area and its policies, aims to guarantee all children equal opportunities to develop their potential by strengthening alliances with families and networking with all…

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Assistive technologies for disability. From prosthetic assistance to the promotion of skills and inclusion. What role can the disability manager play?

To date, WHO estimates that more than one billion people need assistive technology, but that only 10% of them have access to it. The article aims to analyze the current model of territorial prosthe-tic assistance, highlighting all the epistemological-cultural and practical difficulties that the…

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“Educating to choose for the future”: an active guidance programme towards school-university transition (PNRR)

In the light of the indications and guidelines for the implementation of the PNRR measures (M4 C1) relating to Investment Area 1.6 'Active guidance towards school-university transition' and the indications provided by Ministerial Decree no. 934/2022, universities are called upon to implement 15-hour…

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Immersive virtual reality and learning assessment. An exploratory research in a high school

The paper presents the results of an exploratory research aimed at investigating various aspects related to the use of immersive virtual reality (IVR) in schools. In a high school computer lab, five students in a first-grade class participated in a lesson on the cardiovascular system while wearing…

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Participatory action-research as conversational pedagogy. A project to co-design an educational community

This paper shows the early results of a Participatory Action-Research (PAR) in which University, School, and Third Sector of the city of Palermo dialogue with each other to design new educational systems’ architectures. Within the theoretical framework provided by Universal Design for Learning,…

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Assessment experience and conceptions of assessment: An empirical research with prospective secondary school teachers

The paper concerns an observational-correlational research aimed at detecting the “profile” of conceptions about assessment of the aspiring secondary school teachers enrolled in PF24 provided by the University of Bologna. The research was initiated in A.Y. 2020/21 and continued in A.Y. 2021/22,…

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Tackling online hate speech with the involvement of targeted groups. The methodological proposal of the project REASON – REAct in the Struggle against ONline hate speech

This article analyses the project "REASON - REAct in the Struggle against ONline hate speech", which aims to counter online hate speech from a methodological point of view, drawing attention to the training actions of the Research Center on Intercultural Relations of the Catholic University of the…

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University education between professional skills and the development of students' subjectivity: the case of two degree courses in communication sciences

University education is conceived, on the one hand, as a contribution to the development of subjectivities (Biesta, 2017) and, on the other hand, as a response to the various demands of stakeholders, territories, work sectors and, in general, the market economy (De Feo & Pitzalis, 2017). This…

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Giving voice to the needs of adults at work in the age of smart working. The case of an ICT company

The emergency caused by the SARS-coV-2 virus has generated radical transformations in people's lives. This article analyzes one of the most widespread changes that the pandemic has introduced into work settings: the adoption of diversified forms of smart working. Starting from the observation that…

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A school outside of school: an analysis of the laboratory methodology from a pedagogical point of view in educational community for young people

This paper aims to explore the pedagogical aspects, still little explored, of the competence of the social educator in non-formal contexts of educational community for young people. These entities draw the development of a laboratory methodology from the perspective of the pedagogical design,…

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Social media literacy to prevent social media addiction and objectifying attitudes in favor of civic and participatory strengthening

In the age of datafication, our lives are increasingly created and managed online. This path seems irreversible and greater attention to the use and structures of the mass media, especially new media, seems equally essential. In this scenario, in which the main social media and their functions have…

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MOOCs and Game-based Learning for Food Education at school: the “Atalante” project

Food, in its various forms and representations, plays a fundamental role in the culture of every population in the world, given its importance to the health of each individual. Healthy nutritional practice and correct eating behaviors are useful to achieve optimal growth and development of the…

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Gamification and game-based learning in higher education: a case study about teachers’ expectations

This paper is a qualitative case study which explores university teachers' attitudes towards gamification, their expectations about the use of a gamified approach in HE courses, and their willingness to adopt this approach. This study also intends to highlight strategies by which HEIs interested in…

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Cooperative learning in the university context: a workshop experience using Serious Games

Digital learning increases cognitive and social skills (Anolli & Mantovani, 2011). This paper explores the use of Serious games (SGs) as online and collaborative learning tools. It reports the experience of an intervention addressed to 90 university students and the evaluation of the…

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Serious games and university orientation. A game-based learning experience

The contribution presents a game-based training experience aimed at high school students, developed as part of the "Career Development and Future Professions'' orientation course offered by the University of Siena and funded through PNRR resources (D.M. 934/2022). The course involved 5 high schools…

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Cinema and film analysis as serious game for the university active learning: analysis of a good pedagogical and didactic laboratory practice

“We can always do something. Didactic itineraries for legality” (Gianeselli, 2023) : in this project the serious game is built in four phases. The classroom’s setting is the simulation of a debate with the dialogical paradigm already experimented by Pasolini in the theatrical field and the use…

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Active Breaks and Distance Learning: new strategies for well-being and movement education

The pandemic situation has drastically reduced the opportunities for movement and socialization of children even in the school environment, forcing them to carry out remote lessons, distance learning and digitally augmented education. Therefore, we will propose the method of active breaks or active…

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Affectivity and Education in Pandemic Era: the Sociological Perspective in Gender Differences in Bullying and Cyberbullying

Affectivity and emotions are central to sociological reflection, especially if applied to the bullying (Olweus, 1996; Chiarugi, Anichini, 2012) and cyberbullying (Civita, 2006; 2022) study. These are complex social phenomena that, among many variables, are characterized by “gender” (Perasso,…

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Orientation of italian state schools abroad: the experience of the state omni-comprehensive school in Addis Abeba

Italian State Schools abroad constantly face an important challenge: guiding their students to face academic and informational barriers to University entry, combining the spread of Italian Culture abroad with the potential and real possibilities students have to move and get grants and scholarships…

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